Back to search

We've talked on this show several times about the process of birthing these concepts and how some are easier than others. What was this particular delivery like?

TL;DRPaul Jones describes this ship as a smooth process compared to past difficult ones, with style and silhouette found early after a note that it wasn't RSI enough; John Crewe jokes naming was hardest.

Paul JonesArt Director

So some ships are like... in the past we've had emergency C-sections. This one, I'd say, was a good natural birth. We had the birthing pool, everything went naturally, it all flowed. It's been enjoyable actually, this one; it's actually gone well, even though there's always a couple of surprises that are thrown in there. We've been heavily on top of this one, so we've wasted no time and pretty early on hit the style, hit the shape and the sort of silhouette. Chris was like, well, it's not RSI enough. So I just dived back in and we just started messing with more of the shapes and just getting more of that core architecture in there. And so, yeah, pretty good process.

John CreweVehicle Pipeline Director

I think the hardest bit was coming up with the names for it. I feel sorry for the people doing the brochures because they must have had to change it multiple times a day.

Reverse the Verse›LIVE - RSI Apollo and Medical Gameplay·
Published on this date.20 Jul 2018