Todd Papy · Star Citizen Live Game Director, Foundry 42 FrankfurtYes. Now, we haven't determined how far we can take it. We have talked about asteroid showers. We have talked about space clouds or those types of things that you can mine. But as far as solar flares and how they affect the player and the player ships, those are things that we'd have to actually try out. I think at least for the short term, meteor showers and everything like that, it's easier for us to work out. But when you see how far Carsten can take the cloud tech that he's working on and just that overall weather tech, and see, all right, this is how it's applied to planets. Are there things that we can do in space for nebulas besides the Coil that we've shown off already?
Jared Huckaby · Host, Content ManagerI was going to say, I imagine there's quite a few lessons learned from the Coil that we can apply to the Persistent Universe.
Todd Papy · Star Citizen Live Game Director, Foundry 42 FrankfurtYeah, but then it's figuring out how we can use it. And then also from a single player perspective, that thing is very, very carved out, versus from a multiplayer perspective we want to have those dangerous elements of people hiding in the clouds, and you need to go in there to mine it, but people want to possibly take you out, or those kind of booby trap moments kind of thing.