Is [lighting through the 600i's very big windows] a problem that you have to deal with on the vehicle team, or is that something for VFX artists or some other department?
TL;DRIt's a bit of both: the vehicle team has ideas like tinting the windows or raising interior brightness, and works with the graphics team to find a balance between what each can do.
That's a bit of both, really. So we have an idea of what we want to do, and then it's a case of asking other departments if we can do it sometimes. In the case of the windows, we basically just need to figure out how we can tint the windows to kind of prevent more light coming in. But there's things we can do as well. So I mentioned in the episode, I believe, that we can actually increase the brightness in the ship in those areas so that when the sun does come in, it's not as glaring. It's not as overexposed when the natural light hits. So it's just a case of figuring out what we can do. I mean, the graphics team here is very good. They tend to be able to do a lot of magic. But that said, we try and meet halfway most of the time. We don't just expect them to do everything. We have to come with intelligent solutions that work. So yeah, it's just about finding a balance. The stuff we can do, the stuff they might be able to do, we just got to ask, basically.