We still plan on keeping the regional distribution of network-sensitive services. In the initial deployment of Persistent Streaming, the global database will be truly global. Shards themselves will be regionally distributed, so a game client connecting to the EU region would be preferably match-made to an EU shard. As shards grow in size (for both players and entities), we plan to revisit this model and also introduce regional-level services for serving data closer to the locality.