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When we you are handling different regions of the world, are you planning on hosting four main server farms, such as US, EU, China, Oceanic? Or are you planning on making "One-Global-Universe"? If global, how would that handle the balance of players with extreme ping variations?

We still plan on keeping the regional distribution of network-sensitive services. In the initial deployment of Persistent Streaming, the global database will be truly global. Shards themselves will be regionally distributed, so a game client connecting to the EU region would be preferably match-made to an EU shard. As shards grow in size (for both players and entities), we plan to revisit this model and also introduce regional-level services for serving data closer to the locality.

- Server Meshing and Persistent Streaming Q&A |
Published on this date.2021-11-10
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