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In the future will there be a mechanism which uses RNG to determine which dynamic event will become active?asked by rabidCRABS

Cloud Imperium

We are working extremely hard to build a system that can, and will, react to conditions that are running on a backend simulation. While this still involves some level of probabilistic math here, the intent is that some benchmark was hit through either 1) the player's interaction within the world, or 2) through some level of virtual AI decisions that have caused some level of imbalance in the world. While RNGs are used here and there, it's often for things like "which cluster of enemies to throw at you during a random (or not so random) encounter". But the bottom line is that we want the world to be something that the players can understand and potentially learn what warning signs to look out for or else "X" or "Y" will likely happen. That said, this won't prohibit us from randomly triggering things.

Spectrum›AMA - Dynamic Events·
Published on this date.8 Sep 2021