Sean, what is the status of the Titan suit?
TL;DRThe first Titan suit design carried large weapons that made it unable to turn in hallways, so it was paused for redesign, but the team says it will do the suit and revisit it when needed.
All right, so yes, I love mechs. Mechs is a big thing. Titan is kind of a mech-ish sort of thing. It's more of a battle suit kind of structure. But you've got to know how this last one went. So Josh specifically concepted a 3D concept, a proper high-poly model, and we gave it to the riggers, and we put it all together, and it was like 120 different pistons and things like this, all runtime rigging. It was very, very cool, except for when it held the weapons. So, of course, Steve, the animation director, had some input on this, because we want it to look a certain way when you're in the Titan suit and you're holding these weapons. And the way this 3D concept worked was the weapons went at the end of the arms. So then you would hold them forward, right? So it would look cool, and it could be down with your elbows down like this or even out a little bit. But the design currently is that it can carry ship size one or sometimes size two, I'm not even sure if that's a thing. But even a ship size one weapon... and so everybody knows, most of the ship size one weapons are like a meter and a half, two meters long. They're real big. So the issue here is a hallway will easily defeat a Titan. You will end up with the guns out in front of you, and I think we measured it was like 15 feet of distance from the back of the Titan to the front. He couldn't turn in the hallways. It just did not work with the metrics of the game.
Yeah, the turning radius of having any weapon out and then spinning around, the radius of that was massive.
And people have obvious answers, I'm sure, where they're like, oh, okay, well, just mount them on the shoulders and all that. Yeah, totally. But we've got other stuff to do, too. So we had a small sprint around that. We spent a little bit of time. We figured out a bunch of things. And so we'll revisit it again when we need it. But yeah, it is an important asset. We will be doing it. It's just the first design implementation happened exactly as you would expect.
But it did bring up a lot of really good design questions, which is like, okay, if we want this look, if we want this size and this feel, where can the suit go? Can it go into rooms? Can it fit into a ship? Is it supposed to fit into a ship? Is it cargo in a ship or does it just walk in? Those are all questions that were kind of thought of, but it wasn't until you saw, this is what it should look like on a guy, and now you put it next to other elements, and you're like, okay, we need to maybe adjust things.
It's an iterative thing, and you don't see these things until you get it in situ. I don't think the concept necessarily is going to change that much. It's actually quite cool, and already the ideas that Josh has come up with, trying to reduce that size so that we can actually move around in our hallways and ships and these kind of things, are really good. And it is interesting... I don't know how much we've talked about it, but there's a frame... Well, it is in the future, and we can talk a little bit about it, but I don't know. Do you want to?
We don't have to. I think we save it for a special reveal later.
Let's save it for a special reveal. So it's cool, though, anyways. And it's big. It's tall. It was cool to see it next to the Vanduul as well, with the human right next to it, because you would jump in the game and have the Titans in front of you, and it was pretty intimidating, actually. And that's the idea. It's meant to be intimidating. It's a shock trooper.