What's holding up something like the Ranger from being implemented in the game?
TL;DRThe ground vehicle physics must first be moved onto existing vehicles, then it comes down to time and resources, and a two-wheeled vehicle is hard to balance and make fun.
So we've got to kind of move the physics engine. So we had quite old physics with our old ground vehicles and that hasn't really been touched for a long time so we had to go in there, figure out what needed to be changed and we've got a baseline, as you can see now with the new ground vehicle physics which you're going to play soon is it's going to feel much more realistic but that's our first step in terms of feel so we're going to get the feel right but we don't have that on the Drake Mule and we don't have that on the Never Tank so we've got to move the ground vehicle physics to those vehicles as well first and then basically it's just time and resources as always and we've got to make that call when we can work on a new vehicle because it will be not a completely new vehicle because we used a time model and suspension physics and all that stuff for it but that kind of vehicle is quite difficult to do because it moves from four wheels to balance and that's really hard to do but that's also Johnny's problem as well.
Yeah, going from a stable four-wheeler or six-wheeler or whatever to trying to balance on two wheels is very difficult to make fun so it needs to have a lot of iteration time to make sure that you don't just constantly fall off, for example and if you go too far the other way and you never fall off making that also fun so we need to find where the balance of all of that across the scale of sim through to arcade of a motorbike should land I think people still don't really know how a bicycle stays up anyway so how are we going to succeed?
We don't just want to build a car and just animate a bike because that's what a lot of people do to get a bike in the game is they'll just make a bike a car and it'll just be animated but we want to do it properly because we believe that experience is a much better experience for the final game.