Yes. Overall, we track some of these interaction delays. And you'll see this is a common theme that I've been pushing quite a bit is that we need to measure a bit more of these things. And so on the long interaction, we've been looking a lot at the amount of events, duration of these events, which players get them. And so we're able to see a noticeable improvement on that side. There are still some interaction lag happening, but they're not systemic anymore. It's those other causes that you mentioned. Yeah, exactly. And so that's cool. The thing that's also nice about this is that we have the ability, you probably noticed, especially with 3.24, that we have a new set of ways to deploy and canary technology on live to mission test it. So not only are we doing tech reviews when it's necessary, but we also are throwing tests. So sometimes you might end up on a server that's running something new and you don't even know about it. But we know about it because we're looking at all these metrics to make sure that the new tech works as expected. And if it doesn't, we can backtrack and stop the canary, things like that. So we've been doing a lot of that for the entire 3.24 cycle.