Back to search

Anything you want to tell us about roads?

TL;DRRoads are something they want to do, and the river tech provides groundwork, but they aren't working on them yet; placement rules, tooling, assets and some graphics work remain.

I can say regarding roads is that it's definitely something we want to do. A lot of the river tech when it was made was made with kind of like and roads in mind in terms of there's a lot of similarities in terms of kind of like dynamically creating and destroying things as you approach it on or across a long spline, because if you just load a mesh for a 100 kilometer road, that's obviously not going to work. But it takes some time and some investment into the tooling and it's making the assets and getting design and so on. We want to approach it. We're not approaching it this second.

Yeah, just to add to that, we've got Will's done a lot of the groundwork for that. So on the planet side, a lot of the work has been done or wouldn't take much to take it further. You know, there's not a huge difference on the planet side between a river and a road. Where the work remains is there's a bit of graphics work to do. Obviously, a road doesn't look like a river. We need whatever stylistically we need to change there. And presumably, you know, the whatever assets would be distributed at the side of the road would be slightly different to a river. But probably the biggest difference is we assume it would come from Starchitect. Like you would have to place all these locations on the planet. And then we have to figure out what would be the logical distribution of roads. There will need to be rule sets. You know, does this planet support roads? Is there areas of the planet that will and won't have roads? You know, maybe outlaw bases don't have roads. They don't want to be signposted with a big motorway to an outlaw base. But, you know, some places will. So it's that element that is the biggest part that's missing. And then obviously there'll be a bit of once you have decided to connect two towns or locations. There's some code to figure out what is the best path to get between these two. Do I carve straight through every mountainside or should I weave around them? So there's a bit there. So on the planet side, we've kind of done it. But mostly on the tool side, we're deciding where the roads would go. And then a little bit of graphics to actually make it look like a road.

Star Citizen Live›Q&A StarEngine·
Published on this date.15 Nov 2024