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One of the things most difficult about developing space sims, even in the days of Independence War, was accurately modelling space physics. What is it like these days, especially when you have something as big as Star Citizen? Is it more or less the same or is the task more difficult than before?

Space physics are actually much simpler than atmospheric physics because all the elements you to figure out in the atmosphere, you don't have to figure out in space. Physics is not that difficult. Sometimes I think people sort of misunderstand a level of intelligent flight controls that defines space physics, who actually try and fly your ship around and fires all these weapons, and it's not very easy for any of us to do. Specifically in most games it distracts them a lot.

In Star Citizen, we're simulating everything correctly. We basically have a flight computer which is sitting between your input on the joystick and control services and to the thrusters and engines of the ship.

- asked by Ravi Sinha in Star Citizen Interview: Chris Roberts On Building A Space Simulator For The Ages |
Published on this date.2014-02-05
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