When I first started this, I didn't think we'd be able to realize the planets and walk around them in first-person any way you want, but as we went on, the power of computers and GPUs has been getting better. The cloud's become sort of ubiquitous, we run all our servers in AWS at the moment. The power of those machines continues to increase. When we first start the game, I thought we'd have to have all these different instances, so people would play in their instance and not be able to join with their friends because they might not be on the same server. But with the new cloud power, we're gonna be able to do this thing we call "server meshing" which allows a whole bunch of servers to run in the cloud and talk to each other. So instead of having 400 servers and each server has 100 or 200 people on it, and those people can't see [players on other servers], if they all mesh together you could have all 4,000 people or 40,000 people in the same world at the same time. We're not the only people that are working on that. That's the sort of thing that you won't be able to get on a single-player game that I think can be really compelling. That definitely wasn't something people were talking about when I first pitched this in 2012.