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[Some community members have imported the hangar module files into the free CryEngine editor, but importing the ships with working animations via the CGA files freezes or crashes the editor with duplicate animation errors.] Could you provide some guidance on how we can work around these issues with the free editor to get the animations working, if it's even possible?asked by Parias

TL;DRThe developers give no workaround for the editor animation errors: the team is busy with other work and a move, helping fans is not yet a priority, and releasing tools or an editor is a long way off.

Rob IrvingForum Feedback co-host

Well, he kind of answered it himself. I mean, that's part of it. We're working on several different facets of the game at once, and a move, and staffing right now.

So we haven't been able to push that forward right now. But at some point that is going to become first on our priorities, and at some point we'll start working on that and try to release more information, I'm sure. But today is not the day for that. But it is really cool. It's a great video. We'd love to see our fans do as much of that sort of thing as possible. And as it becomes possible for us to help out, we absolutely will. Making the tools that will allow you to do that or releasing our editor, that's a ways out. And we've got a lot of stuff to do still. But we would love to; if it was ready, we'd do it today. We only have one Brian Brewer right now, but down the road when we have like six or seven, then...

Wingman's Hangar›ep050 . December 20, 2013·
Published on this date.20 Dec 2013