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A long-standing dream for a lot of people is to eventually create ships for hopeful inclusion in Star Citizen way down the line. What kind of poly counts and textures should they be looking at if they wanted to get a jump start on designing ships? What kind of guidelines?
Gurmukh Bhasin · Concept Artist

What they need to do is they need to bribe us. No, I'm just kidding. Poly counts are, I guess, kind of hard to answer. It just depends on the size of the ship.

Elwin Bachiller Jr. · Lead Vehicle Artist

We have a guide that we're trying to stick to, but different ships obviously require different amounts of poly count, depending on how big they are. But we do have guides that we're trying to stick to very, very hard. We are breaking them down by small, medium-sized and capital. And I think they break down to somewhere around 300,000 polys for a small ship. And that would be like a single-seater ship, like a Hornet or a Gladiator or a Gladius or something like that. A ship more the size of the Retaliator and Constellation is supposed to stick somewhere around 500. And capital-class ships, we are trying to get them in somewhere around 750 to a million polygons. But again, these are just basic guides, and every ship is unique and has totally different requirements. So you're going to see ships that just do not fit in that at all, depending on what the requirements of that ship are. But those are the things that we're trying to aim for, for performance reasons and production reasons and things like that.

Gurmukh Bhasin · Concept Artist

And I don't know, will we allow people to put their own ships in the game? I don't think so.

Elwin Bachiller Jr. · Lead Vehicle Artist

Maybe we don't. I mean, the modding community can put whatever the hell they want in it, right?

Gurmukh Bhasin · Concept Artist

It's a long way away. We don't know yet. So that's something to be figured out in the future.

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Published on this date.2015-10-28
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