Steve, can you demonstrate what kind of animations you've been working on for melee and hand-to-hand combat?
TL;DRBender describes melee animations like punches and butt strikes plus stealth kills, built around four approach directions (rear, left, right, front), and demonstrates a few.
So, melee animations. Some of this is typical sort of things that you would expect to see, where you're going to attempt to come across and, say, punch somebody in the face. If we had some sort of sharp object on the end of this, you might stab them as well, coming in with a butt strike to the face, something like that. One of the things that we're really excited about is (Sean, would you come with me? And just look at the camera there) stealth kills. So we have various things where we're going to come up behind a guy and we're going to grab him and stab him and drop him. We actually have one where a character hauls off on another character. We've got left side ones where a character will come in; it's built into quadrants. So you have a rear, a left side, a right side and a front. So things like on the front side coming in, and again here through the back. I think for the front, we also have just a straight on. You're here, and it's just like that.