A lot of research into what's currently out in the real world and what would fit within the Universe. He went with the Defence, Communication, and Science ones because they were distinct from one another and able to be modulated into more variants.
Yes! The modular satellites will have some playable space inside. They will differ in size internally as well as how they're powered such as nuclear, solar, etc.
The design is that the modules will be things you can break and repair, but they're still discussing whether or not they'll be completely destructible.
The parts will be standalone parts, but their functionality will be very similar to the way ships are, but they will be specific.
It will work very similar to the pipe system in ships, and yes you can disable certain aspects of the satellite external by destruction or internal via hacking with viruses
They won't necessarily be at 90 degree angles, but they're based off how current space stations in real life are made.
It took about a month for research, prototyping, etc. It's currently in art with concepting and it shouldn't be too long until Ben himself can construct it.
At present they're designing satellites to interact with: Destroy, fix, plant viruses. Control right now isn't the plan, but in the future that would be pretty awesome.
Yes most certainly, that will be dependant on whether it's military, how sensitive the data is.
Satellites don't orbit, it's more of a name for them and a way for players to recognise them.
The possibilities are endless. Science can be in a nebula gathering information. For military they could be protecting a base. Communication satellites will be in varying sizes and placed in many locations.
Before he explains what it is he'll explain some pre-cursor. There's a first person and a third person, and you only need a simple rig as most games are single player, but as games became more complex, people look down and want to see their legs and so they need to add another rig. Finally most games are multiplayer nowadays which means a third rig, so you'd have three rigs plus animation for first and third person systems. Unified rigs only have one skeleton, but it can take a little bit longer to get animations setup correctly, but it's much easier in the long run.
It reduces the animations count by a lot. For all the weapons they currently have in Star Citizen, they need 50. If you compare it to Crysis 2, they had 1200. It also forced them to animate differently and in a way that animations will be needed for a variety of different things. With the unified rig, animations aren't just fewer, but they can be shared as well. All the joints are able to be animated as well so in EVA when you jump off a platform, all of your limbs are physicalized so they aren't just ragdolled randomly, but based on physics.
Absolutely not, the sensitivity was turned down to get more of a panning effect for the video.
It disables when you fall down, when you get up, when you sit, and some other scenarios. Still testing other areas though.
It depends on what you have, with a weapon your hands bounce, without a weapon your helmet will bounce.