What is a Junior Sound Designer?
It's a varied job that involves handling all different kinds of aspects of the game that uses sounds. He's recently been working on the ambience sounds in Star Marine.
A junior sound designer describes his work on Star Marine ambience, especially for Echo 11, and how ambient sound immerses players and tells a story. He covers his process, how Star Marine audio compares to the PU, and why he plays the game. No Easter-egg sounds are planned.
It's a varied job that involves handling all different kinds of aspects of the game that uses sounds. He's recently been working on the ambience sounds in Star Marine.
An ambience is any sound in the environment or the space. It tells a player a lot about the space they're in and can tell a story based of those noises as well. It's the general noises that you hear. Ambience is very important for a game, it can either immerse you into a game and bring the world around you to life or make it drab and boring. Echo 11 has a lot of character in the visuals alone and the ambience will have its own unique take to complement those sounds.
It varies, sometimes you know what something should sound like and can go from there, otherwise you take inspiration from things around you.
No.
He knows some of the sound design for the PU. Star Marine sound is very focused to do one job, but the PU they're making sounds that are flexible and varied.
He jumps into playthroughs twice a week and loves going around and shooting things. - It's important to play the game as to get a feel for it.